As you may know by now, I decided to put Dungeon University on the backburner until this May. Like the characters in the game, I too have a tough college education to go through, and it's going to take nearly all of my energy to keep up with it this semester.
While that is the main reason for this little break, there's also the matter of the depression that haunted me over the holiday season. It turns out that a lot of game developers go through this--there's no established way to get through the process, and expectations feel really high. As a result, I sometimes feel (like many others probably do at times) that there is no way I can make a finished product that is as good as I have made it out to be. So, sometimes it is easier to just do nothing than to do work that might not be good enough.
Worse still, I tried to hide my depression from the world for a long time. Finally, I admitted to it on Facebook a while back. From now on, it's going to be relatively public information. Why? Just for honesty's sake, really. If you're thinking about supporting my game, you should know what kind of developer I am, after all.
Therefore, even though there will be less work going on during these next few months, I have decided to do these monthly updates in the meantime, talking about how things are going. By admitting these things and taking the pressure off for a while, I've made myself feel a lot better already, so when May comes around, hopefully the fire will be all the way back. In the meantime, the artist and sound designer are still doing some work on their own.
On that note, I want to thank you all for reading this far. Below is a new piece of music, meant for some of the bigger boss battles in Dungeon University. Enjoy!